Yeah if you just glance at both games, they'll seem extremely similar, but they're actually very different games. Maybe I just never learned it, but this was kinda missing/not so good in AIS. You could then watch here, get her to fuck you, or disturb her making her hate you. For example if you got a girl horny she would run to a quiet place to masturbate. One thing that I liked about AA2 was that NPCs would always do their own things, but it was neither random, nor scripted, but based on internal states you could learn and manipulate. How much of the NPC behaviour is based on hard-scripts, random, or internal systems you can manipulate. Like if you could create your own entire game with all custom characters. That said, having enjoyed Sex Beach Premium Resort I wonder how much systemic/sandbox content will be in KKS. Their similarities are mostly on the surface level. They both take place in a school, they both let you fuck around, but in the end AA2 is a systemic/sandbox game and KK. There are people who like both, and there are people who like one over the other, and it comes down to them being two different games, no matter the title. BotW is a systemic/sandbox game where you're just part of the world, Skyward Sword is a mostly linear game where you're strapped to a roller-coaster. They're both Zelda games, yet they're vastly different games within themselves. This is a Breath of the Wild (AA2 in the analogy) vs.
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